Requiem:Factor
A gothic bullet hell shooter for Windows and the Xbox 360.
This page provides an index of the project pages on this site.
A gothic bullet hell shooter for Windows and the Xbox 360.
A long-going game project that ended up on the back burner due to lack of time and design reconsiderations.
The projects below have been done in relation to my studies at the Norwegian University of Science and Technology.
A Texas Hold-'em simulator written in Common Lisp. The purpose was to compare three different types of AI models for player bots: One playing by simple rules, one playing based on statistical winning probabilities, and another based on opponent modelling. Developed in December, 2008.
A helicopter rescue game project written for a Software Architecture course. The engine was designed with a strong focus on modifiability. Featured a component based entity architecture with xml configuration. Developed during the spring semester 2009.
None currently published.
None currently published.